Broken Tooth taming - a proposal

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Re: Broken Tooth taming - a proposal

by Slibzshady » Wed Jan 20, 2016 4:46 pm

lol this kid going full retard :D :D:D: hillarious read 10/10 nic troll
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Re: Broken Tooth taming - a proposal

by Turgon » Wed Jan 20, 2016 4:49 pm

Was one of the first hunters on the server when Nost launched to tame BT. Thank god too, can't imagine how hard this must be now.
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Re: Broken Tooth taming - a proposal

by Fatherben » Wed Jan 20, 2016 5:30 pm

I tamed BT around a month ago. He is a curse.

When I got to lvl 46 he was lvl 39, so I was forced to grind to level him. I hit 48 in the process and BT hit 48 too. That took days of grinding. Then he slips behind 6 whole levels again, you can barely use him to quest, and leveling is painful. I've been lvl 60 for over a week, and I just got BT to ding 55. When I do a dungeon I put him on passive and stay, hide him in the back, and dismiss every time we pass by a group of mobs. It's a nightmare, it isn't worth it, trust me. There hasn't been one pvp encounter where I felt his attack speed made a difference. I sincerely suggest getting a ZG bat, and picking up a random pet every 4 levels until you hit 60.

Compared to the time it takes to level a pet from 37 to 60 (even if you tame at 37), the taming isn't the hard part at all. It just requires showing up on time and taking the right approach. Also, it is kind of lame that 50% of all hunters have the same pet model.
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Re: Broken Tooth taming - a proposal

by Emptora » Wed Jan 20, 2016 5:50 pm

Pleb crying that a hard item to get is hard to get.

Go back to retail crybaby...
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Re: Broken Tooth taming - a proposal

by Nano » Wed Jan 20, 2016 6:00 pm

Part of vanilla core gameplay is competition. Competition for node spawn, world bosses, and hunter pets among other things.
Please report any issues you have to the Bugtracker
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