PVP Server Population

Discussion forum related to Nostalrius Begins in general.

Re: PVP Server Population

by itwasfree » Wed Jan 27, 2016 9:28 pm

Celonius wrote:And is not my opinion, is a fact. Its simple: If there were a problem there will be more and more threads and created by differents persons. Also, the pop will go down. In all the MMORPG the dynamic is the same: When something is wrong, people leave. Thats why people are coming to this server, because WoW official sucks.


Dude, no. Why is this so hard for you to understand.

As I've said several times now:
You would agree that server lag and bugs are problems, yes? Nost has them, yes? But the population doesn't go down.

Why doesn't the population go down? Vanilla WoW is a fantastic, addictive game and Nost, even with all of its problems is a better alternative to Kronos (low pop) and Nost PvE (no PvP).
That doesn't mean that Nost PvP doesn't have problems.

Why is that so hard for you to understand?
itwasfree
Senior Sergeant
Senior Sergeant
 

Re: PVP Server Population

by Ana » Wed Jan 27, 2016 9:58 pm

Celonius wrote:Anyway, I want to point than the normal population is between 6k and 10k. Yeah, It can reach 12k-13k, but only in a few hours. I think that, this isnt too much as you said.


Yeah, the "I think..." is the opinion part. You got it right yourself, so I'm going to ignore the beginning of the post where you basically go "my opinion = fact, all others = bad". This version is better.

Anyway, I'm of the opinion that 6-10k players with 12-13k at peaks is indeed way too much. I base this opinion on the fact that Blizzard's original design choice was to have server population capped at 2,5k players. I assume that they're somewhat professional, and so they tailored the game world, with its limited resources, to roughly fit the demand of 2,5k players. Fewer players results in abundance of resources. More than 2,5k results in more competition. Over quadruple the intended player amount... ugh.

You're of the opinion that 6-10k players with 12-13k at peaks is just fine. What do you base this opinion on?
Ana
Stone Guard
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Re: PVP Server Population

by Celonius » Wed Jan 27, 2016 10:00 pm

itwasfree wrote:
Celonius wrote:And is not my opinion, is a fact. Its simple: If there were a problem there will be more and more threads and created by differents persons. Also, the pop will go down. In all the MMORPG the dynamic is the same: When something is wrong, people leave. Thats why people are coming to this server, because WoW official sucks.


Dude, no. Why is this so hard for you to understand.

As I've said several times now:
You would agree that server lag and bugs are problems, yes? Nost has them, yes? But the population doesn't go down.

Why doesn't the population go down? Vanilla WoW is a fantastic, addictive game and Nost, even with all of its problems is a better alternative to Kronos (low pop) and Nost PvE (no PvP).
That doesn't mean that Nost PvP doesn't have problems.

Why is that so hard for you to understand?


If does not fall is because that issue is not as serious as you are pretending. There is lag? Yes. But devs are working on it in order to keep the server stable in that way. After they solve this and other problems we will ask. So know, whats up? Too much people? Is this a problem? NO. Is just a feature. There are people who likes high pop and other no, I respect the last one, but this is not a problem is just a featre of the server.

Is not dismissive and short-sighted, is just that there are people here that is happy and yo come here no mattering about the people of the server asking than devs put what you want only because... because... what? Because you think you are special?
If there is no bug, no lag, there is no problem, just high pop, that you can or cannot like, but is not an argument to do what you want. Thats why here, some people say to us go to another server with less pop.
You do not know how many people like and how many do not, you can not, so we can use numbers and stats, and stats says that more people prefer this over people who not, if not, they simple will leave it.

Server lag and bugs are problems? Yes. This is because there are high pop? The first yes. The solution is doing measures in order to reduce the pop? No. The devs knows that and they are working on the server in order to accomplish that challenge and hold 10k players without lag. And you are asking: Why they do not just put another server and divide the pop? Because they do not want that. I think that one of his goals is that, having a high pop private vanilla wow server. You just need to watch the trailers, their tweets when they reach 12k-13k players online. Is part of their phylospohy I think, so you can not tell people how has to be the server. You can say: Please lag and bugs no. Ok, they are working on it. But the other issue is not a problem is just like: What color you prefer? Thats why we say to you: If you do not like high pop server (assume is blue color), then go to a server with a less pop server (assume that is red colour). All we are saying to you is: If you do not like blue, then go to red. But you are saying: No, it has to be blue because yes.

Is like the issue of: Yes, ban chinese people. When I read this, my face was like: What? With what authority you can tell who has to be banned? Only because they belong to a nation they have to be banned? Man no, this is not your server, so please, stop pretending to rule it with iron fist.
Last edited by Celonius on Wed Jan 27, 2016 10:10 pm, edited 5 times in total.
Celonius
Senior Sergeant
Senior Sergeant
 

Re: PVP Server Population

by Celonius » Wed Jan 27, 2016 10:02 pm

Ana wrote:
Celonius wrote:Anyway, I want to point than the normal population is between 6k and 10k. Yeah, It can reach 12k-13k, but only in a few hours. I think that, this isnt too much as you said.


Yeah, the "I think..." is the opinion part. You got it right yourself, so I'm going to ignore the beginning of the post where you basically go "my opinion = fact, all others = bad". This version is better.

Anyway, I'm of the opinion that 6-10k players with 12-13k at peaks is indeed way too much. I base this opinion on the fact that Blizzard's original design choice was to have server population capped at 2,5k players. I assume that they're somewhat professional, and so they tailored the game world, with its limited resources, to roughly fit the demand of 2,5k players. Fewer players results in abundance of resources. More than 2,5k results in more competition. Over quadruple the intended player amount... ugh.

You're of the opinion that 6-10k players with 12-13k at peaks is just fine. What do you base this opinion on?


How do you know that 2,5k? Because I think that is not true, and also, Blizzard has never said what is his server cap.

I based in I like how it looks and the gameplay that brings me. And like me, many others. How I know that? Is simple, if is not, they would not be playing here. Vanilla was cool, yeah, but no one will play something if does not run well for them. You just came here and want that the devs and everyone else fits your opinion and how the server has to be ruled. And no. You are just some people complaining. Probably devs will see more how the population has been growing and how they can handle all these people.
Celonius
Senior Sergeant
Senior Sergeant
 

Re: PVP Server Population

by itwasfree » Wed Jan 27, 2016 10:22 pm

Celonius wrote:
Ana wrote:I'm of the opinion that 6-10k players with 12-13k at peaks is indeed way too much. I base this opinion on the fact that Blizzard's original design choice was to have server population capped at 2,5k players. I assume that they're somewhat professional, and so they tailored the game world, with its limited resources, to roughly fit the demand of 2,5k players. Fewer players results in abundance of resources. More than 2,5k results in more competition. Over quadruple the intended player amount... ugh.


How do you know that 2,5k? Because I think that is not true, and also, Blizzard has never said what is his server cap.


If you played on Retail Vanilla, you would know that the cap was 2.5k. It's pretty common knowledge if you played on a remotely full server. 2,500 was the concurrent player cap for Retail Vanilla. It's a fact. You're the first person I've seen try to argue that, and it's likely because you never played Retail Vanilla. [Which is fine, but please don't try to talk about things you know nothing about.]


As for your response to me, I'm done. I don't know if it's your lack of English language skills (which I don't fault you for, I admire your ability to speak somewhat coherently in a foreign language), age, reading comprehension, or complete disrespect for logic. But communicating with you is similar yelling at a broken record. You don't get it and you have no desire to get it.

Hopefully, a few thousand people realize the population problems of Nost PvP will not get any better and jump ship to Kronos. Leaving a nice full server of people unable to speak English for folks like you, and a pleasantly full Blizzlike server for the folks that care.

But that's a pipedream, so I'll keep slogging away with the likes of you just to get my fix of that sweet, sweet Vanilla WoW.
itwasfree
Senior Sergeant
Senior Sergeant
 

Re: PVP Server Population

by Celonius » Wed Jan 27, 2016 10:38 pm

itwasfree wrote:
Celonius wrote:
Ana wrote:I'm of the opinion that 6-10k players with 12-13k at peaks is indeed way too much. I base this opinion on the fact that Blizzard's original design choice was to have server population capped at 2,5k players. I assume that they're somewhat professional, and so they tailored the game world, with its limited resources, to roughly fit the demand of 2,5k players. Fewer players results in abundance of resources. More than 2,5k results in more competition. Over quadruple the intended player amount... ugh.


How do you know that 2,5k? Because I think that is not true, and also, Blizzard has never said what is his server cap.


If you played on Retail Vanilla, you would know that the cap was 2.5k. It's pretty common knowledge if you played on a remotely full server. 2,500 was the concurrent player cap for Retail Vanilla. It's a fact. You're the first person I've seen try to argue that, and it's likely because you never played Retail Vanilla. [Which is fine, but please don't try to talk about things you know nothing about.]


As for your response to me, I'm done. I don't know if it's your lack of English language skills (which I don't fault you for, I admire your ability to speak somewhat coherently in a foreign language), age, reading comprehension, or complete disrespect for logic. But communicating with you is similar yelling at a broken record. You don't get it and you have no desire to get it.

Hopefully, a few thousand people realize the population problems of Nost PvP will not get any better and jump ship to Kronos. Leaving a nice full server of people unable to speak English for folks like you, and a pleasantly full Blizzlike server for the folks that care.

But that's a pipedream, so I'll keep slogging away with the likes of you just to get my fix of that sweet, sweet Vanilla WoW.


1. I played Vanilla. You dont know me, so stop saying liers. I played Vanilla and I remember too many people in all the areas. Is a fact? Okey, give a prove. Until you do, this is all tattle.

2. We are here to speak what's is my english level? Where are you from? How many languages do you speak? Can you speak my language in the same level I speak english? Go on. Anyway, I think that my english level, far from being perfect, is enough in order to keep a conversation with people. If you do not understand me its okay, maybe is your lack of mind, but I talk with people around the world everyday and we do not have any problems. Age, reading comprension, bla bla bla. So, that is what you do in a conversation? Disrepect people? Wow. Your parent should be proud of you. I think that all of these conjectures can apply to you. Because, far from being right, I received a lot of positives commentaries about my english level, and from people who I really know, and not from some stranger on the internet.

Yeah, thats what I though. Assuming that your assumption of there are more people who thinks like you, they will jump to Kronos, that it has 1k population. So Kronos will get a 2k-3k population. And everyone will be happy: You will be in a server with less pop, but enough to play well, and we will keep here like we are doing right now.

And stop being cynical. Firstly you said "You do not fault me, you admire me and bla bla bla", and finally you attack me, again, with my english level. I told you. Of course my english is not perfect, of course I do not have a native level, and I need to improve it, what I do everyday, but if you think that only because im not a native talker or my english level is not perfect I has no right to play or something like that, well, this in my town is called discriminated. Again, your parents will be proud of you. Maybe the problem is people that you, who can not even hold a conversation without disrespecting the other. Luckly, Nostalrius has a lot of friendly people who do not judge you by your english level.

Seriously, I want to know where are you from.
Celonius
Senior Sergeant
Senior Sergeant
 

Re: PVP Server Population

by Ambrew » Wed Jan 27, 2016 10:57 pm

For me it's not the population size which is the problem. I also don't mind grouping with people where we have difficulty communicating, because 9 times out if 10 we work it out. My problem lies in 2 areas..
1. The obnoxious vocal community who think blurting out racest remarks is beneficial/funny. (This is inevitable in multiplayer games but significantly worse on nost. The Chinese have every right to play on this server whether you like it or not.)
2. The lag, drop outs, being unable to connect and backlogs.

I don't have a solution to these but I just wanted to share my thoughts.
Ambrew
Tester
 

Re: PVP Server Population

by Ana » Wed Jan 27, 2016 11:03 pm

Celonius wrote:I based in I like how it looks and the gameplay that brings me. And like me, many others.


And here's the rub. Just because you don't see the issues (or they don't affect you, or you refuse to acknowledge them), doesn't mean they don't exist.

Celonius wrote:Vanilla was cool, yeah, but no one will play something if does not run well for them.


It runs well enough for me. I would certainly prefer it ran even better.

Ambrew wrote:The Chinese have every right to play on this server whether you like it or not


Actually, it's not that simple :)
- Nostalrius is basically inaccessible to Chinese without use of external methods (VPN), though that doesn't really concern Nost
- the vast majority of Chinese notoriously break the ToU by not adhering to the English speaking requirement

So yeah, they're not too clear. A huge chunk of server's China population is a private ghetto with no intention or capability whatsoever to communicate with the rest of the community. Add the fact that many are here to earn IRL money only... not a pretty picture in the end.
Ana
Stone Guard
Stone Guard
 

Re: PVP Server Population

by Tfinger » Wed Jan 27, 2016 11:11 pm

So is the staff doing anything about this or is it still in the 'what if' stage?


The communcation barrier is silly, but the 13k peaks is beyond stupid


Split the server by client language/region like blizzard themselves do already
Tfinger
Grunt
Grunt
 

Re: PVP Server Population

by Celonius » Wed Jan 27, 2016 11:47 pm

Ana wrote:
Celonius wrote:I based in I like how it looks and the gameplay that brings me. And like me, many others.


And here's the rub. Just because you don't see the issues (or they don't affect you, or you refuse to acknowledge them), doesn't mean they don't exist.


I see the issues: lag, drop out, etc. Read what Im saying. I just say that the solution is not decrease the pop liky you are saying. And probably the devs will think like me, thats why they are working on fix the server in order to handle 10k players.
Celonius
Senior Sergeant
Senior Sergeant
 

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