PVP Server Population

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Re: PVP Server Population

by Celonius » Sat Jan 30, 2016 6:29 am

Turgon wrote:Only real solution is a second PVP server.

Maybe allow copies for guilds/people so they actually play there? Lot of work to do but would be a good fix in the long run.

PS my thread is 12 pages long I am the best.


They are not going to create another PvP until they know that there will be high population on both. Seriously, stop spam forum with that issue. think you created more than one post about it. Just let it go.
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Re: PVP Server Population

by Turgon » Sat Jan 30, 2016 7:10 am

Celonius wrote:
Turgon wrote:think you created more than one post about it. Just let it go.


No.
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Re: PVP Server Population

by Marcusius » Sat Jan 30, 2016 10:56 am

Indeed i agree with the OP, was just playing right now in WSG on the pvp realm, about 9,3 k ppl online and it's bloody unbearable. For ranged it doesn't make such a huge difference, because it doesn't really matter if your target is 20 or 25 yards away, but for a rogue even 1 yard matters. It's ridiculous, the player is right infront of me and i can't attack... lmao am i supposed to bloody start going ahead of them on my screen, to be able to hit them from behind rofl? Also i stealth and 1 sec later get drawn out of stealth by a counterspell (lol) ? I used to play here 3 months ago when the evening EU peak was about 9 k, now i've seen more than 12 k during when you know who is online....(china).

Unfortunately i don't know what to suggest. I mean if you'd open up a new pvp realm, then i doubt most of the people from the main one would want to forsake their chars. I mean even turning down the view distance (which bloody sucks in pvp) is not doing the trick. The game was also not meant to handle 12 k ppl (hardware/software) wise... i mean the lvling experience in places like STV (although i love wpvp) is bloody atrocious, cos everyone is doing the same quests.
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Re: PVP Server Population

by Kazuma » Sat Jan 30, 2016 2:52 pm

My man!!

All what the guy above said²
Kazumà level 29 Nightelf Rogue
Meteoritis level 29 Human Priest
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Re: PVP Server Population

by wiseoldenemy » Sat Jan 30, 2016 3:14 pm

I think they should at least add a PvP server without transfers, so people who want meaningful, non-lag ridden and non-chinese infested PvP server can just reroll, even though I would be ditching hours of work. Still worth being able to actually play the game. Seriously has anyone tried other servers? its ridiculous how laggy Nost PVP is.
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Re: PVP Server Population

by Marcusius » Sat Jan 30, 2016 3:33 pm

Hmm actually i do have 1 idea. Make a new pvp realm, and cap the current one at let's say 8k or maybe even 7k. Some people would reroll there anyways, reducing the pop on the current one and the cap would give them an even bigger incentive to do so, because who wants to wait in a queue ofr 4000 ppl... That would solve the serverside delay issues and make the game playable, with 7 k youl could also up the view distance again. I mean you have peaks of nearly 13 k ppl now in the pvp realm, that's insane. That is bloody 5 full classic realms worth of population. Splitting it up into 2 realms would still make each one have a very high pop. Cheers.
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Re: PVP Server Population

by Tinkertown » Sat Jan 30, 2016 11:04 pm

Marcusius wrote:Hmm actually i do have 1 idea. Make a new pvp realm, and cap the current one at let's say 8k or maybe even 7k.


No. Cap.

At least not one that applies to players with level 60 characters.

If they create a new server then anyone who doesn't like the current server solution are free to leave. Bye, bye. Don't force a queue with the hell that creates for organised raiding on those who want to stay.
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Re: PVP Server Population

by Phyle » Sat Jan 30, 2016 11:15 pm

At the moment I had no lag and no waiting time at the login. I think the server ist stable now :)
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Re: PVP Server Population

by Spudre » Sun Jan 31, 2016 8:10 am

You can only blame yourself for bloating the server, not like there isnt any other projects out there (google my friend).

Keep on fabricating excuses for why youre not already moving to a more stable realm with lag free pvp and a community that doesnt let ninjalooting go by and doesnt have psychopaths killing lowbies for 2 hours straight with their 60's.

But hey if that doesnt interest you, feel free to whine in this thread though im sure you will make a difference.

ps: Impact will never be fixed.
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Re: PVP Server Population

by Marcusius » Sun Jan 31, 2016 1:38 pm

Tinkertown wrote:
Marcusius wrote:Hmm actually i do have 1 idea. Make a new pvp realm, and cap the current one at let's say 8k or maybe even 7k.


No. Cap.

At least not one that applies to players with level 60 characters.

If they create a new server then anyone who doesn't like the current server solution are free to leave. Bye, bye. Don't force a queue with the hell that creates for organised raiding on those who want to stay.


Meh i think they should cap it, for it would give a bigger incentive for people to go play on the 2nd pvp realm, beacuse who wants to wait in a queue of 4k ppl... They need a cap anyway, because at the time of writing this, there's 12,8 ppl online. FFS npcs don't even load properly, u see ppl come into your field of view when they're so close to you, the view distance is dreaful and every action has a 1+ second delay. Just played a WSG and it was terrible. Half the team was moaning about the delay. Grats to melee classes i guess lol, OUT OF RANGE; OUT OF RANGE; OUT OF RANGE. Ppl were bloody teleporting around on my screen xD
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