If the respawn issue is taken care of, yes.
If not, no.
Valandar wrote:Kezzik wrote:I don't think they should up the amount at all. The server was made to copy vanilla. The problem here is the influx of people on the server. There's 3-4x the normal amount of people in vanilla. They didn't increase anything else. Why should they increase this? If they do, then you'll have people demanding them increase everything else like herb spawns.
I agree it's probably going to not be the same as in vanilla due to the population, but that's what we'll have to deal with, just like everything else.
Herb spawns are being worked on I think and SHOULD be worked on. They changed dynamic respawn timers on quest mobs, increased nodes and all of that to accomidate to the way higher playerbase. The system and rates blizzard had in place with vanilla was meant for 2-3k people max
max. When you triple or quadruple that number things begin to break or go out of hand (herbs and flasks costing WAY too much). If the population is this high they need to adjust everything else accordingly. Blizz had a difficulty and time requirement for getting these mats with their population. With ours it will be way too easy. We want the difficulty and experience to be as close to it was as possible.
You are basically saying "this cities infastructure was made for 100k people" and then when the city grows to 300k people you say "lets just keep the infastructure the same, everyone will have to deal with it"
|
Jeddite wrote:What would be the point in increasing the required materials? You haven't -in my opinion- made a logical argument to support your claim. Can you please clarify why your suggestion needs to be taken live?
READ -> COMPREHEND -> POST
Garfunkel said:Should these numbers be doubled, to compensate for the larger player base? But then, the PvE realm should certainly have the original Blizzard numbers as they have 2.5k players.
lemme tell u y in a format u mite unnerstand the reason 2 increase the nummers iz bcuz its sposed 2 B a monumental server eff0rt but on a server w/ 8000 players during peek ares the war eff0rt would B completed much sooner than one a classic vanila server so increasing the nummers iz 2 extend the event so that completing the war effort ackshually feels like a server acomplishment instead of something that is completed in a month do 2 the sheer nummer of players on nostrius pvp duh lol ur arguement is invalid.
|
Kezzik wrote:I don't think they should up the amount at all. The server was made to copy vanilla. The problem here is the influx of people on the server. There's 3-4x the normal amount of people in vanilla. They didn't increase anything else. Why should they increase this? If they do, then you'll have people demanding them increase everything else like herb spawns.
I agree it's probably going to not be the same as in vanilla due to the population, but that's what we'll have to deal with, just like everything else.
zzxx wrote:I think they should be at least doubled.
Sidesprang wrote:Defcap is overrated at current state of the game.
Snautz wrote:Kezzik wrote:I don't think they should up the amount at all. The server was made to copy vanilla. The problem here is the influx of people on the server. There's 3-4x the normal amount of people in vanilla. They didn't increase anything else. Why should they increase this? If they do, then you'll have people demanding them increase everything else like herb spawns.
I agree it's probably going to not be the same as in vanilla due to the population, but that's what we'll have to deal with, just like everything else.
If the server was created to copy vanilla exactly, it would be capped at 2.5k, Not to mention all of the other custom stuff they have implemented so far, but that's an other discussion.
Your point about people demanding everything else increased by a factor of 3-4 is weak imo. Dynamic spawnrates are already a thing and herb availability is being worked on as well. I can't imagine people demanding anything else tripled if the devs decides to cave in to what OP suggested.
Besides herbs I'd like to hear a new demand you think people might come up?
|
Kezzik wrote:Snautz wrote:Kezzik wrote:I don't think they should up the amount at all. The server was made to copy vanilla. The problem here is the influx of people on the server. There's 3-4x the normal amount of people in vanilla. They didn't increase anything else. Why should they increase this? If they do, then you'll have people demanding them increase everything else like herb spawns.
I agree it's probably going to not be the same as in vanilla due to the population, but that's what we'll have to deal with, just like everything else.
If the server was created to copy vanilla exactly, it would be capped at 2.5k, Not to mention all of the other custom stuff they have implemented so far, but that's an other discussion.
Your point about people demanding everything else increased by a factor of 3-4 is weak imo. Dynamic spawnrates are already a thing and herb availability is being worked on as well. I can't imagine people demanding anything else tripled if the devs decides to cave in to what OP suggested.
Besides herbs I'd like to hear a new demand you think people might come up?
Vanilla had more than one PvP server. Here, we have one. If Vanilla only had one pvp server like Nostalrius, it wouldn't have capped at 2.5k. Your point would make more sense if we had more servers, but we don't. We only have one pvp server.
|
|