Broken Tooth taming - a proposal

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Broken Tooth taming - a proposal

by Sampudrinker » Wed Jan 20, 2016 11:24 am

I'm not going into legths explaining the situation in detail, so just the TL;DR for every class to understand;

The Best in Slot /item/ (in this case a pet, but that's irrevelant) is acquired as follows:

1) You walk up to it, no worries, it's several levels lower than you.

2) Cast a 20second channeled spell on it.

3) Profit until the end of times, you got it, thats it, fixed forever.

What is the catch that is easy?

There are ~10.000 people online at any given second, assuming population is equally distributed among classes (it is not) there are ~1.500 other people who need to do the exact same thing.
No biggie, lets form a congaline of people, in a mere ~500 hours everyone will have their 20seconds of casting, done, right?

Not at all.

The respawn time of this /item/ is 7h 30min - Seven Hours and Thirty Minutes, 27.000 seconds.

I assume if you read this far, you are starting to get an idea of what is the usual rundown of these respawns, i'm not going to post the math, but, do you know how long it would take for just 10% of the population to to /acquire/ (tame) it (without cheating, more on this later)? - A Long Fucking Time.

So, here's the proposal - decrease the respawn time, currently, for a single person without crossfaction help, it is entirely impossible to legitimately tame it, the past two weeks i logged in for most of the respawns, at hours varying from 1AM to 7:05AM, you name it, spent my 15minutes there (i'm level 60) just to see it:

-get tamed by multiboxers
-get killed by my own faction
-get killed by the opposite faction
-GMs came, GMs went (latest screenshots below)

Still, there is no way around this, even with official staff threatening the bunch of people before the spawn, there is always someone who just decides to kill it and not give a flying fuck about getting ported somwhere else on the map, the damage is already done, another one will be back in 7 hours to do the same.

The last encounter went like this;
GM arrives:
http://i.imgur.com/eE8GJ9p.jpg


BT spawns, 8 people start taming it, the level 60 UD rogue i meantioned directly to the GM kills it, our convo after:

http://i.imgur.com/4wH5F1c.jpg


tl;dr: for the sake of your players AND your staff, just decrease the re-spawn time, noone will care or notice, noone will be harmed, hundreds of tickets posted by helpless hunters will be solved.
Last edited by Sampudrinker on Wed Jan 20, 2016 2:28 pm, edited 1 time in total.
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Re: Broken Tooth taming - a proposal

by Slibzshady » Wed Jan 20, 2016 11:59 am

try getting tidal trink :D
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Re: Broken Tooth taming - a proposal

by Lardin » Wed Jan 20, 2016 12:03 pm

that is why i use the rake. fuck all this shit.
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Re: Broken Tooth taming - a proposal

by Destillia » Wed Jan 20, 2016 12:08 pm

Dude. BT is not hard to get, the problem is that its lowbies wasting their time trying to tame it instead of leveling up to 60 and then have a way higher chance of getting it. I tamed BT 3 times now and i only had to wait 1-3 spawns everytime, thats not too bad.

Besides ur numbers are completely wrong, not even 10% of the hunters are getting BT and its not the only BIS pet either. Deathmaw (1.2 attack speed wolf), Son of Hakkar (Wind serpent with spammable lightning breath) are both really strong aswell, wind serpent being good for PvP, deathmaw for pve.
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Re: Broken Tooth taming - a proposal

by Sampudrinker » Wed Jan 20, 2016 12:49 pm

i already mentioned you in my OP, please move along thanks
gz on having 3 broken tooth pets, i assume they are all out at the same time aswell
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Re: Broken Tooth taming - a proposal

by Destillia » Wed Jan 20, 2016 1:23 pm

Not sure what u mean by that. and yes I tamed it 3 times. 1 horde hunter 1 alliance hunter and then once where it bugged out and couldnt be tamed so we decided to kill it instead, but I was the first to finish the taming so it would've technically have been mine.

Just level up your char so you have a chance to get it and quit whining. Vanilla is time consuming, deal with it
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Re: Broken Tooth taming - a proposal

by Sampudrinker » Wed Jan 20, 2016 1:43 pm

Just stop this, thank you, you clearly didn't have the tenacity to read 15 sentences.
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Re: Broken Tooth taming - a proposal

by itwasfree » Wed Jan 20, 2016 1:55 pm

Sampudrinker wrote:tldr;
This BiS pet thing I want should be more accessible so that 10% of the player base should have it.


Did you even play Vanilla?
You're entitled to nothing. You can put hours, days into something and have nothing to show for it.
I'm glad BT isn't easy to get. A BiS anything should only be possessed by a few people.
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Re: Broken Tooth taming - a proposal

by Sampudrinker » Wed Jan 20, 2016 2:21 pm

there is so many people here who are unable to read or comprehend is beyond me
bringing here the 'did you even play vanilla' argument is the #1 sign of league of legends reject, foul mouth, dim-witted teenagers
i guess big playerbase = lot of forum trolls
place is like a time machine, the only problem is, that it's been 11 years and the average monkey is just as retarded ingame and at these boards as ever
have a nice day expert endgame highend rank14 gladiators, there is nothing for you to see here, just clueless people crying :lol:
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Re: Broken Tooth taming - a proposal

by Destillia » Wed Jan 20, 2016 2:27 pm

You're crying about a pet that is supposed to be hard to get... being hard to get. wtf do you expect?

Typical casualty struggle, I can see the WoD snowball rolling already.

Edit: besides if u find BT hard to get u clearly havnt done the hunter demon quest yet, now thats fucking hard to do cuz thats not only like 10% of the hunters that want that, more like 80% and that can be despawned by another player if he just gets too close to it or damages it. 7hr respawn and despawn.
Last edited by Destillia on Wed Jan 20, 2016 2:32 pm, edited 2 times in total.
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