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If WoW was a single player game

PostPosted: Wed Mar 02, 2016 12:01 am
by Dr. Doom
And instead of grouping with people you controlled multiple characters and their abilities (maybe akin to a RTS game) to down big mobs, how would you feel about the game?

After maxing your APM and having your units survive killing Ragnaros, how would you decide what item goes to what unit?

Fun or no?

Some days it feels like a substantial upgrade.

Re: If WoW was a single player game

PostPosted: Wed Mar 02, 2016 1:11 am
by MarkusNemesis
It'd have to be turnbased imo. You can't micro manage 5-40 characters effectively.

Re: If WoW was a single player game

PostPosted: Wed Mar 02, 2016 1:29 am
by phyriel
MarkusNemesis wrote:It'd have to be turnbased imo. You can't micro manage 5-40 characters effectively.


Yes you can aka active pause, like baldurs gate, icewind etc

Re: If WoW was a single player game

PostPosted: Wed Mar 02, 2016 1:33 am
by Dr. Doom
MarkusNemesis wrote:It'd have to be turnbased imo. You can't micro manage 5-40 characters effectively.


Maybe right.
A good way to circumvent this problem in real time action, would be to possibly allow for rotations to be pre-programmed into the units. Something like auto-toggle spells are for some RTS units (healing ones chiefly), but perhaps allowing for 2-3 spell rotation commands that you design beforehand and are then applied automatically until you manually order something different/move them/stop them.

Re: If WoW was a single player game

PostPosted: Wed Mar 02, 2016 9:17 am
by Oyani
Last i checked, retail WoW is a single player game. You can go there to see how it is.

Re: If WoW was a single player game

PostPosted: Wed Mar 02, 2016 10:36 am
by Dr. Doom
Oyani wrote:Last i checked, retail WoW is a single player game. You can go there to see how it is.


It's a click, wait, return, game though. Garrison/Shipyard you select a mission, you wait X time and you get a chance at X reward, I mean, micromanagement of characters. More RTS than farmvilleish

Re: If WoW was a single player game

PostPosted: Wed Mar 02, 2016 11:09 am
by Toba
If WoW was a single player game, I'd imagine it could/would work in the same way the games that it has been derived from. It's a matter of perspective, top down RTS vs 1st player RPG. I think I'd quite like a WC3 type Molten Core 'map'.

Re: If WoW was a single player game

PostPosted: Wed Mar 02, 2016 11:18 am
by Dr. Doom
Toba wrote:If WoW was a single player game, I'd imagine it could/would work in the same way the games that it has been derived from. It's a matter of perspective, top down RTS vs 1st player RPG. I think I'd quite like a WC3 type Molten Core 'map'.


Exactly my thoughts.

If you remember the last mission of the blood elf campaign in TFT, you had to fight Magtheridon using a crapton of units to ever have a chance to down him. I remember I used to put Illidan in front, pull him, have the myrmydons and royal guards go behind (otherwise they'd collide with each other and just don't attack) and something like 10 priests to heal him. I'd go Demon form, burn immolate and constantly do group swaps to spam Lightning blast with Vashj and Fire Zone with Kael'thas. It was pretty decent. Tbh, some of the WC3 no base (only units) maps were more original in puzzle solving and design than a chunk of instances in WoW.

I'd like though, that the units weren't disposable (other than heroes) and tha tyou could gear them up just like a guild gears up their members. That way killing X guy would yield a certain amoutn of items that you have to allocate to your team as you see fit. Imho, it'd allow for much better storytelling, since Warcraft lore went to hell once the franchise swapped from RTS to MMORPG.

Re: If WoW was a single player game

PostPosted: Wed Mar 02, 2016 12:42 pm
by Sulfuras
Items?
Did you played Heroes of Might and Magic? How you decided what item should go to any hero?
-same here.

Re: If WoW was a single player game

PostPosted: Wed Mar 02, 2016 12:56 pm
by Toba
I'd imagine Blizzard themselves would of considered something similar. It's not a huge leap to have your 'troops' levelling like the Heroes did.

I'm struggling to escape the fact that someone (probably) pitched the idea of how much money Blizzard could make from the subscription model and how that ultimately influenced the direction of the game, from the RTS version to what we got next. I would welcome another RTS Warcraft tbh, but everything moves on. Says the guy playing the 10 year old version of a game...