Robotron wrote:The intended maximum is 2.5k, actually. Nostrils has taken numerous steps to compensate for this, such as implementing dynamic respawn rates on mobs and resources, but the PVP server is just getting retarded due to the lag and how many damn people are on it, which is an issue even if the lag is fixed.
According to this guy the server cap varies:
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I've worked as Mmo journalist and analyst for a few years but i'm not active anymore, so whatever i'm gonna say is outdated by at least 2 years. Probably new games have different limits due to more powerful servers.
For what i know, the smallest WoW server had a cap of 4000 players while the biggest were around 7000-8000. I don't know if they are bigger now.
The biggest server ever was Eve's online server, that used a distributed approach and could afford a peak of 50k concurrent users. Probably they beat that record recently.
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(Quoted from: gaming.stackexchange.com/questions/44414/how-many-concurrent-players-does-a-typical-wow-server-have#)
Gawd, look at that server max for Eve Online!