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So we really don't, guys?

PostPosted: Thu Apr 07, 2016 7:14 pm
by Myskillkills

Re: So we really don't, guys?

PostPosted: Thu Apr 07, 2016 7:29 pm
by Brabus
They would basically be calling their own work shit if they admited that Legacy servers would be fun. They are in charge of creating all the new content so its like they are admitting that it would be more fun for people to play old versions of wow instead of the new gameplay they have produced themselves.

Re: So we really don't, guys?

PostPosted: Thu Apr 07, 2016 7:49 pm
by Dr. Doom
Brabus wrote:They would basically be calling their own work shit if they admited that Legacy servers would be fun. They are in charge of creating all the new content so its like they are admitting that it would be more fun for people to play old versions of wow instead of the new gameplay they have produced themselves.


Yet that's the bareboned truth. As uncomfortable as it may be. Focusing on 'quality of life' time after time makes the game become a cushion to sleep on, rather than a rock to break and overcome.

If there's one thing, different than anything else ever attempted after it, that Classic WoW did that no other version of the game ever did, was to actually buff up their previous content as newer raid tiers were added. This is how Jek'lik in ZG got the shadow bolt volley that needed to be interrupted, on top of the greater heal, or how Skeram in AQ40 also received a buff by the time of Naxxramas, and never once nerfed the encounters.

This reflected a commitment to high quality games and keeping the challenge up for people to overcome.

This was kept originally with TBC and the amazing attunement system it had.
First deviation was 2.3 when said attunement requirements were removed, xp gains were boosted in the old 1-60 world, Alterac Valley was morphed into its reinforcement-based hollow version. 2.4 added the first badge gear that could mirror tier gear to some extent, although still required people to run tier 5 raids and Hyjal/Black Temple before entering Sunwell.

The patch that truly breaks WoW's history in 2 is 3.2.
Up to that point, your guild had to work together to progress through previous raiding tiers, all while remaining competitive and inspired to prevent your better players from abandoning boat. When ToC was introduced, for the first time in the history of WoW, catch up mechanics were added that allowed you to circumvent all the tier 7 raids, and provided gear on par with Ulduar just so you could immediately jump into the new tier.

This was correctly dubbed, the worst patch in the history of the game, and every design decision made ever since has just built upon it, ruined the long cumbersome road experience an MMO should be, and instead turned it into forgettable, disposable, replaceable entertainment that you can use for a couple of hours per week when there's nothing too good on TV.

Can they admit this? No, they can't. Not only are corporations some of the most vane and self-absorbed entities in the world by nature, addressing people like pidgeons who are to be ripped off; but a good portion of the new playerbase, that never got to play the game in its pure form, or that maybe never found it in their hollow hearts to understand the substance it had, would resent being told straight to the face what they are: Casual people unwilling to commit to the fate of the game.